
Skull Session No Boom Tournament
Skull Session No Boom Tournament
Team Setup Skull Session No Boom tournament will be a 4v4 tournament. You will be picking your own teams to unsure that those members of your team will show up for the war. One person from each team must submit their teams roster. The rosters must be submitted by March 1st. This will give us time to set up the war schedule. This will also be a demo only tournament. This gives members practice for the tournament we are in now and the up coming no boom tournament.
ScheduleThe teams war schedule will be randomly setup and the seeding for each team, whether home or away, will also be randomized.
First Round: will start the weekend of March 5th
Skull Session No Boom will begin Saturday March 6th, at approximately 10:00 pm est. This is a 4v4 Demo No Boom tournament. If a team can not make it at this time. Please get with one of the members of that team that is active on the forum to schedule a better time for both teams.
Second Round: will begin the weekend of March 12th.
This rounds day and time may change depending on the other teams schedule. The team with the most points/rounds after the first round will get a bye for this round (this is subject to change depending on the number of teams that enter the tournament).
Rules and Regulations
All clan rules apply for this tournament. Everyone is expected to be respectful to all clan members. There will be no dancing, taunting, or shooting dead bodies. There will be no shooting after the round is over. This rule is in every league or tournament we are in, so it is best to get use to it. If any member breaks any of these rules your team will be disqualified from the tournament. So make sure each member is aware of the rules.
Point SystemEach war will be based on rounds won. If there is a tie, we will look at how many times the bomb was planted. If the bomb is defused, then that bomb plant is canceled out. Each team should also keep track of their teams MVP. If both teams have the same rounds won and the same amount of bombs planted, that teams MVP will determine the tie breaker. One member from each team must keep track of how many rounds are won, bomb plants, and MVP for their team. The winning team must post the results for the war.
1. Rounds Won
2. Bomb Plants (If defused plant is canceled out)
3. MVP
Room Setup8 Rounds
5 Minutes
Password Protected with Clan's Password
Turn Off All explosives.
Specialize Weapons are On
Friendly Fire will be Enabled.
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